ASL Rules TOC

"Included in ASL RULES 2nd Edition are separate full-color chapters for Infantry, Terrain, Ordnance and Offboard Artillery, Vehicles, a miscellaneous chapter with advanced rules (night, weather, boats, planes, skis, convoys, etc.), rules for playing on deluxe-sized boards, “Design Your Own” rules and German and Russian Vehicle and Ordnance Notes, an expanded Training Manual, an expanded Index, and numerous, full-color, hard-stock dividers with useful charts and player aids."


Chapter A. INFANTRY & BASIC GAME RULES
1. Personnel Counters
2. The Mapboard
3. Basic Sequence of Play
4. Infantry Movement
5. Stacking Limits
6. Line of Sight
7. Fire Attacks
8. Defensive Fire Principles
9. Machine Guns & SW Malfunction
10. Morale
11. Close Combat
12. Concealment
13. Cavalry
14. Snipers
15. Heat of Battle
16. Battlefield Integrity
17. Wounds
18. Field Promotions
19. Unit Substitution
20. Prisoners
21. Captured Equipment
22. Flamethrowers & Molotov Cocktails
23. Demolition Charges
24. Smoke
25. Nationality Distinctions
26. Victory Conditions


Chapter B. TERRAIN
1. Open ground
2. Shellholes
3. Roads
4. Sunken road
5. Elevated road
6. Bridges
7. Runways
8. Sewers & tunnels
9. Walls & hedges
10. Hills
11. Cliffs
12. Brush
13. Woods
14. Orchard
15. Grain
16. Marsh
17. Crag
18. Graveyard
19. Gullies
20. Streams & Crest Status
21. Water Obstacles
22. Valley
23. Buildings
24. Rubble
25. Fire
26. Wire
27. Entrenchments
28. Minefields
29. Roadblocks
30. Pillboxes
31. Village Terrain
32. Railroads
33. Streams
34. Towers

C. ORDNANCE & OFFBOARD ARTILLERY (OBA)
1. Offboard Artillery
2. Gun Classifications
3. The To Hit Process
4. Gun & Ammo type basic to hit modifications
5. Firer-based hit determination
6. Target-based hit determination
7. To Kill tables
8. Special ammunition
9. Mortars
10. Gun & ammo movement
11. Guns as targets
12. Recoilless rifles
13. Light Anti-Tank weapons

D. Vehicles
1. Vehicle Counters
2. Vehicular Movement
3. AFV Combat
4. Terrain modifications to anti-vehicle fire
5. Inherent crew
6. Transporting personnel
7. Overruns
8. Immobilization & bog
9. Vehicles as cover
10. Wrecks
11. Gyrostabilizers
12. Horse-drawn Transport
13. Vehicular Smoke Dispensers
14. Radioless AFV
15. Motorcycles & Bicycles
16. DD tanks & Amphibians

E. MISCELLANEOUS RULES
1. Night
2. Interrogation
3. Weather
4. Ski troops
5. Boats
6. Swimming
7. Air support
8. Gliders
9. Paratroop landings
10. Ammo vehicles
11. Convoys
12. Barrage

F. NORTH AFRICA
1. Open Ground
2. Scrub
3. Hammada
4. Deirs
5. Wadis
6. Hillocks
7. Sand
8. Sangars
9. Tracks
10. Hillside Walls & Hedges
11. Arid Climatic Conditions
12. Desert Overlays
13. Alternate Terrain Types

G. PACIFIC THEATRE
1. The Japanese
2. Jungle
3. Bamboo
4. Palm trees
5. Huts
6. Kunai
7. Swamp
8. Rice paddies
9. Panjis
10. Animal-pack
11. Caves
12. Landing craft
13. Beaches
14. Seaborne Assaults
15. Bulldozers
16. Tropical Climatic Conditions
17. US Marines & early US Army
18. The Chinese

Rules TOC