Tank Leader Rules TOC

Table of Contents

Standard Game
1. Introduction
2. Components
2.1 Playing Pieces
2.2 Formation Cards
2.3 Charts and Ihbles
2.4 The Map
2.5 Game Scale
3. Battle Conditions
3.1 Season and Terrain Factors
3.2 Season
3.3 Urbanization
3.4 Area
3.5 Contour
4. Sequence Of Play
4.1 Reinforcement Phase
4.2 Operations Phase
4.3 Morale Phase
5. Reinforcements
5.1 When Reinforcements Enter
5.2 Where Reinforcements Enter
5.3 How Reinforcements Enter
6. Formation Cards And Card Play
6.1 What is a Formation Card?
6.2 Combat Formation Cards
6.3 Parent Formation Cards
6.4 Command Formation Cards
6.5 Card Play and Activation
6.6 Formation Activation
7. Activation And Operations
7.1 Operations in General
7.2 Requirernents and Options
8. Movement Operations
8.1 Minimum Movement Option
8.2 Poorly-rated Combat Formations
8.3 Road Movement
8.4 Exiting the Map
8.5 Stacking
9. Fire Operations
9.1 Spotting
9.2 Anti-vehicle Fire
9.3 Fire Results
9.4 Opportunity Fire
10. Morale
10.1 Morale Checks
10.2 When Morale Checks Occur
10.3 Special Effects
11. Tactical Doctrine
11.1 Area of Operations
11.2 German Tactical Doctrine
11.3 Soviet Tactical Doctrine
11.4 Effects of Separation
Advanced Game
12. Non-Vehicle Units
12.1 Infentry
12.2 Forward Observers
12.3 Artillery
13. Advanced Game Operations
13.1 Anti-infantry Fire
13.2 Indirect Fire
13.3 Transport
13.4 Entrenching
14. Infantry vs. Tanks: Same-Hex Combat
14.1 Close Assault
14.2 Overruns
Scenarios
15. Playing the Scenarios
15.1 German and Soviet Formations
15.2 Battle Conditions
15.3 Set-up
15.4 Random Reinforcements
15.5 Victory Conditions
16. Standard Game Scenarios
17. Advanced Game Scenarios

Rules TOC