C&C Napoleonics Rules TOC

Table of Contents

1. INTRODUCTION
2. CONTENTS
3. SETTING UP A GAME
4. OBJECT OF THE GAME
5. GAME-TURN (SEQUENCE OF PLAY)
1. COMMAND phase: Play a Command card.
2. ORDER phase: Announce all units and leaders you intend to order.
3. MOVEMENT phase: Move all ordered units and leaders.
4. COMBAT phase: All movement must be completed before any combat is fought.
5. DRAW phase: Draw a new Command card.
Phase 1. PLAY A COMMAND CARD
Phase 2. ORDER YOUR UNITS & LEADERS
Phase 3. MOVE YOUR UNITS & LEADERS
Phase 4. COMBAT
Ranged Combat (Fire) Procedure
1. Announce firing unit
2. Check Range
3. Check Line of Sight
4. Determine Strength of the Attack
5. Apply Command card Dice Additions
6. Apply Terrain Battle Dice Reduction
7. Resolve Combat
8. Score Hits
9. Apply Retreats
Melee Combat Procedure
1. Announce Melee Combat
2. Defending Cavalry Retire and Reform
3. Defending Infantry Form Square
4. Determine Strength of the Attack
5. Apply Command card Dice Additions
6. Apply Terrain Battle Dice Reduction
7. Resolve Combat
8. Score Hits
9. Apply Retreats
10. Additional Combat Actions; Taking Ground, Cavalry Breakthrough, Bonus Melee Attack
11. Battle Back (Defending unit’s Battle Back, apply hits and resolves retreats)
RETREATS
ADDITIONAL COMBAT ACTIONS
Phase 5. END OF TURN & END GAME
6. NAPOLEONIC TACTICS AND ACTIONS CAVALRY RETIRE AND REFORM
7. TERRAIN
8. COMMAND CARDS
Section Cards (48)
Tactic Cards (22)

Rules TOC