C&C Medieval Rules TOC

Table of Contents

INTRODUCTION
CONTENTS
SETTING UP THE GAME
OBJECT OF THE GAME
GAME TURN (Sequence of Play)
1. COMMAND Phase: Play a Command card.
2. ORDER Phase: Announce all units and Leaders you intend
3. MOVEMENT Phase: Move all ordered units and Leaders, one at a time.
4. COMBAT Phase: All movement must be completed before any combat is fought.
5. END OF TURN Phase: Draw a new Command card, which ends the player’s turn.
Phase 1. PLAY A COMMAND CARD
Phase 2. ORDER UNITS AND LEADERS
Phase 3. MOVEMENT
Phase 4. COMBAT
Ranged Combat (Fire) Procedure
1. Announce firing unit
2. Check Range
3. Check Line of Sight
4. Determine Battle Dice
5. Resolve Battle
6. Score Hits
7. Apply Retreats
Close Combat Procedure
1. Announce Close Combat Unit
2. Defending Unit Evade
3. Determine Battle Dice
5. Resolve Battle
6. Score Hits
6. Apply Retreats
7. Momentum Advance and Bonus Close Combat
8. Battle Back
RETREAT
LEADERS
SPECIAL ACTIONS
Phase 5. END OF TURN & END GAME
END GAME AND VICTORY CONDITIONS
TERRAIN
COMMAND CARDS
TACTIC CARDS

Rules TOC