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Title
El Alamein
Description
2nd Battle of El Alamein. The stabilized frontline gave both parties the opportunity to prepare. Rommel, short on troops and supplies, prepared his defence and created "devils garden" an area with 500.000 mines and barbwire. Montgomery build up supplies and …
Subject
Publisher
Date
1942-10-23
Scenario#
20915
Scenario Description
2nd Battle of El Alamein. The stabilized frontline gave both parties the opportunity to prepare. Rommel, short on troops and supplies, prepared his defence and created "devils garden" an area with 500.000 mines and barbwire. Montgomery build up supplies and troops to a level of 2 vs 1. At nightfall on the 23rd of October, the infantry, followed by engineers, created 2 paths through the garden. The paths were 7 meters wide and 8 km long. This to allowed the armored divisions of X Corps a safe passage. At dawn the New Zealanders and British had not advance as far as planned.
Location
El Alamein, Egypt
Battle Narrative
The Second Battle of El Alamein was a battle of the Second World War that took place near the Egyptian railway halt of El Alamein. The First Battle of El Alamein and the Battle of Alam el Halfa had prevented the Axis from advancing further into Egypt. In August 1942, General Claude Auchinleck had been relieved as Commander-in-Chief Middle East Command and his successor, Lieutenant-General William Gott was killed on his way to replace him as commander of the Eighth Army. Lieutenant-General Bernard Montgomery was appointed and led the Eighth Army offensive. The Allied victory was the beginning of the end of the Western Desert Campaign, eliminating the Axis threat to Egypt, the Suez Canal and the Middle Eastern and Persian oil fields. The battle revived the morale of the Allies, being the first big success against the Axis since Operation Crusader in late 1941.
Narrative Source
Combatants
German
British
Additional Information
Game Type: Standard
Board Type: Desert
Website Access: Available

Geolocation