Panzer (AH/MMP) Rules TOC

Table of Contents (taken from the MMP PanzerBlitz Series Rules v2.0)

1.0 Introduction
1.1 Using the Rules
1.2 Rules Conventions
2.0 Game Components and Scale
2.2 Map
2.3 Playing Pieces
2.4 OPS Chits
2.5 Game Scale
3.0 Game Turn
3.1 Sequence of Play
3.2 Victory
4.0 Movement
4.1 Details of Movement
4.2 Terrain Effects on Movement
4.3 Transport and Passenger Units
4.4 Amphibious Movement
5.0 Line of Sight (LoS)
5.1 General Rule
5.2 Elevation and LoS
5.3 Obstacles
5.4 Determining LoS
5.5 Inherent Terrain and LoS
5.7 Reciprocity
6.0 Spotting.
6.1 Spotting Conditions
6.2 Spotting Effects
6.3 Spotted Status
7.0 Combat and Direct Fire
7.1 General Procedures
7.2 Determining the Type of Attack
7.3 Target Selection
7.4 Anti-Personnel (AP) Fire Resolution
7.5 Anti-Tank (AT) Resolution
7.6 Die Roll Modifiers
7.7 Combat Results and CRT
7.8 Opportunity Fire
7.9 Reaction Fire
7.10 Assault Fire
8.0 Overruns
8.1 Overrun Attack Procedure
8.2 Overrun Attack Restrictions
9.0 Close Assault Tactics (CAT)
9.1 CAT Procedures
9.2 CAT Restrictions
10.0 Panzer Blitz Assaults
10.1 Panzer Blitz Assault Procedure
10.2 Panzer Blitz Assault Restrictions
11.0 Indirect Fire and Artillery Units
11.1 Artillery Request (AR) Markers
11.2 Forward Observers (FO)
11.3 Indirect Fire Resolution
11.4 Mortars
11.5 Pre-registered Hexes
12.0 Smoke
12.1 Smoke Firing Procedure
12.2 Effects of Smoke
13.0 Efficiency
13.1 Recovering from Disruption
13.2 Efficiency Rolls
14.0 Terrain
14.1 Clear Terrain
14.2 Towns and Cities
14.3 Roads
14.4 Woods
14.5 Swamp
14.6 Gullies, Streams and Rivers
14.7 Bridges and Fords
14.8 Lakes, Oceans and Beaches
14.9 Slopes
14.10 Orchards
15.0 Artificial Terrain and Positional Defenses
15.1 Wrecks
15.2 Minefields
15.3 Blocks
15.4 Improved Positions (IPs)
15.5 Fortifications
15.6 Hull-Down
16.0 Air Support
16.1 General Procedures
16.2 Observation Aircraft
16.3 Attack Aircraft Types
16.4 Anti-Aircraft Defense (AA)
17.0 Engineers
17.1 Clearing Mines
17.2 Bridge Demolitions
17.3 Blocks
17.4 Close Assault Tactics
18.0 Play Notes
19.0 Designer’s Notes
20.0 Credits

Rules TOC