Old School Tactical Rules TOC

Table of Contents


1. The Map
2. Turn Tracker
3. Extended Play
4. Victory Point Tracker
5. Enemy Casualties Tracker
6. Mounting Losses
7. Impulse Point Tracker
8. Units and Markers
9. Squads
10. Engineers
11. Single Person Counters
12. Snipers
13. Leaders
14. Leaders Across Branches
15. Attaching Leaders
16. Armor Leaders
17. Crewed Weapons
18. Sustained Fire
19. Abandoning Weapons
20. Support Weapons
21. Vehicles
22. Dual Armaments
23. Limited Fire
24. Fortification and Wreckage Counters
25. Cover
26. Foxholes
27. Mines
28. Bunkers
29. Pillboxes
30. Barbed wire
31. Roadblocks
32. Rubble
33. Smoke
34. Wrecks
35. Terrain
36. Open
37. Brush
38. Roads
39. Farm
40. Wheatfield
41. Woods
42. Orchard
43. Cemetery
44. Stream
45. Marsh
46. Hedge
47. Bocage
48. Stone Walls
49. Hills and Gullies
50. Shell Holes
51. Debris
52. Rubble
53. Light Structure
54. Heavy Structure
55. Multi-level and Multi-hex Structures
56. Row Houses
57. Road and Structure Hex
58. Line of Sight
59. Degraded LOS
60. Levels
61. Urban LOS
62. Luck Cards
63. Unit Cards
64. Scenarios
65. Control Hexes
66. Initiative
67. The Impulse System
68. Unit Morale
69. Gut Check
70. Rally
71. Free Rally
72. Stacking Limits
73. Hidden Units
74. Limited Actions
75. Movement
76. Vehicle Movement and Facing
77. Bogged Down
78. Enter and Exit Units
79. Transport
80. Group Move
81. Rolling Cover
82. Assault Move
83. Aircraft Loadouts
84. Flight Paths
85. Paradrops
86. Combat Formula
87. Combat Tables
88. Combat
89. Moving Fire
90. Intensive Fire
91. Leader Casualty Roll
92. Fire Groups
93. Infantry Combat
94. Infantry Combat Results
95. Vehicle Combat
96. Vehicle Combat Results
97. Vehicle Damage
98. Abandon Vehicle
99. Crew Survival
100. Collateral Damage
101. Melee Phase
102. Melee Combat
103. Concentrated Attack
104. Tank Duel
105. Opportunity Fire
106. Air Strikes
107. Off Board Artillery Strikes
108. Accuracy
109. Drift
110. Structure Collapse
111. Turn Sequence

Rules TOC