Squad Leader: Wargamers Scenarios
Title
Squad Leader: Wargamers Scenarios
Description
Squad Leader is a game of WWII tactical combat in Europe. Now, you make the instant decisions resulting in life or death for your men, victory or defeat for your army... for you are the squad leader. You direct the fire of your squad, select your plan of attack, or set your defenses against massed Russian human wave or armor assaults. Will that hedgerow provide adequate cover for your flanking efforts, or will your men be cut down by the American machinegun position in the woods? The decision is irrevocable and yours alone. You must live or die by the results.
Squad Leader utilizes programmed instruction to guide you through 12 scenarios of increasing realism and complexity. The scenarios run the gamut from street fighting in Stalingrad, to armored advances across snow-covered roads in the Ardennes. A campaign game ties the individual scenarios together and allows your own personal leader counter to advance in rank and ability. In addition, a "Design Your Own" section is included so that players can create an unlimited number of play situations.
Each hex in Squad Leader represents 40 meters of real terrain with counters representing individual leaders, support weapons, and vehicles or four-man crews and ten-man squads. Each game turn is divided into eight phases equivalent to two minutes of actual time.
Squad Leader is more than just a game, it is a game system which can be used to portray any WWII infantry action. Its innovative system does for infantry combat what Panzerblitz and Panzer Leader have done for armored warfare games. Squad Leader provides innovative rules for morale, leadership, machineguns, flamethrowers, demo charges, smoke, hidden placement, sewer movement, off-board artillery, radio contact, anti-tank guns, night actions, wire, entrenchments, mines, bunkers, rubble, multi-story building differentiation, fire, river crossings, roadblocks, mortars, and much more.
Squad Leader utilizes programmed instruction to guide you through 12 scenarios of increasing realism and complexity. The scenarios run the gamut from street fighting in Stalingrad, to armored advances across snow-covered roads in the Ardennes. A campaign game ties the individual scenarios together and allows your own personal leader counter to advance in rank and ability. In addition, a "Design Your Own" section is included so that players can create an unlimited number of play situations.
Each hex in Squad Leader represents 40 meters of real terrain with counters representing individual leaders, support weapons, and vehicles or four-man crews and ten-man squads. Each game turn is divided into eight phases equivalent to two minutes of actual time.
Squad Leader is more than just a game, it is a game system which can be used to portray any WWII infantry action. Its innovative system does for infantry combat what Panzerblitz and Panzer Leader have done for armored warfare games. Squad Leader provides innovative rules for morale, leadership, machineguns, flamethrowers, demo charges, smoke, hidden placement, sewer movement, off-board artillery, radio contact, anti-tank guns, night actions, wire, entrenchments, mines, bunkers, rubble, multi-story building differentiation, fire, river crossings, roadblocks, mortars, and much more.
Collection Items
Cooperative Venture
In an attempt to speed the Allied advance General Simpson's U.S. Ninth Army HQ appealed to the British Second Army commander, General Dempsey, for armored reinforcement of XVIII Airborne Corps. General Depsey was able to assign the crack Sixth Guards…
Night Assault
After dispersing an attack by the Wehrmacht 116th Panzer Division, the American infantrymen of 120th Regiment were able to advance to positions near Kirchhellen Airfield. The Gls watched helplessly as the airfield's powerful flak guns, mounted high…
The Breaking Wave
The German efforts to press their Wacht am Rhein offensive were falling behind schedule. After rapid deliberation German General Staff decided that the best way to speed the assault was to increase the maneuver area for the attacking elements. They …
Scratch Force
The Germans had counter-attacked in the night. Lacking aerial reconnaissance the Wehrmacht troops had, by chance, driven straight into the U.S. 90th Division Command Post, cutting off the advanced units of the division. In the hours that followed Gls…
The Attempt to Exploit
Combat Command of the U.S. 3rd Armored Division, in support of the U.S. 1st Infantry Division, attempted an envelopment of the German forces in Marigny. Initially slowed by bomb craters and defended hedgerows the American armored forces tried to…
Hill 112
As part of the bitter Normandy battles following D-Day, the British 11th Armored and 15th Divisions spearheaded the 'Epsom' offensive, designed to tie down the German Panze r Divisions to the East of the beachhead and prize the defenders out …
Cassino Station
The Allies, desperate to relieve the pressure on their beachhead at Anzio, launched Operation Avenger, the second major attempt to break the German position at Cassino. The essential task of capturing the railway station just south of the town was …
Patton's End Run
Patton was determined to beat "Monty" to Messina. The American advance along the north coast was being held up by the German 71st Panzergrenadier Regiment. To eliminate this unit, and possibly initiate a breakthrough, Patton planned to trap the…
Assault at Wadelincourt
The northernmost of the three crossing attempts of the Meuse took place late in the day as advance elements of the German 2nd Panzer Division approached the river in the face of fierce crossfire from the western bank. As a …
The Bridge at Kanev
The Soviet offensive had reached the Dnieper north of Kanev. Wishmg to capture the badge m the town the Russians sent a force southwards along the East edge of the river. In their way stood a small German rearguard set …
Cherkasskoye
During the initial stages of the Battle of Kursk some of the Wehrmacht's finest units were committed in order to break through the heavily fortified Russian positions. At Cherkasskoye, the finest of them all, Grossdeutschland, was given the task of …
The Backwater of War
During the Soviet spring offensive in the far northern reaches obfuscate 8th Ski Brigade and a regiment from the 186th Rifle Division were sent on a wide sweep to the west and south to cut the road behind the town …
The Bruneval Raid
At Bruneval, north of Le Havre, the Germans had installed an example of the Wurzburg radar system for air defense. British paratroops were briefed to drop into France, steal as much of the equipment as possible and bring it back …
Raid on Vaagso
In the first Allied raid of the war against a defended port, some 600 officers and men of the British 2nd and 3rd Commando attacked Maaloy Island and Vaagso, near Bergen, with the aim of destroying factory and port installations. …
The Far Bank
Fifteen days after the beginning of "Operation Barbarossa" the Fourth Panzer Army moved along the southern bank of the upper Divin~ River as it positioned itself for an enveloping attack on Vitebsk. The L VII Panzer Corps being the army's …
Le Peradis
The Germans were pushing north of the La Bussee canal against the southern defensive positions of the B.E.F. North of Betune the British were holding the village of Le paradis as the enemy launched another assault.
The Final Attempt
During the latter stages of the Allies retreat to the coast and Dunkirk the British and French tried several times to pierce the infantry held flanks of the "Panzer Corridor" Across France . One such attack took place at Cambrai …
To Lose A Battle
As Rommel and his 7th Panzer Division crossed the French frontier headed into what he expected was the "Maginot Line", he found instead a shallow belt of anti-tank obstacles and pillboxes manned by remnants of the French XI Corps. By …
A Bridge Too Near
Following their landing at Namsos, the British 146th Brigade had been pushing tentatively towards German-held Trondheim while awaiting reinforcements. So far, opposition had been encountered only from the air, but when their most advanced elements…
A Day At The Races
The final Nazi holdout was thought to be centered in the Alps of Southern Germany. Allied fears that the Nazis might fall back to some form of National Redoubt sen t U.S. columns speeding towards Austria. These armored fingers lost …
Death's Head At Lusho
As Army Group North continued to press at the gates of Leningrad, to protect its right flank the German 16th Army and SS Totenkopf Division had been compelled to entrench west of the Pola River. Following fierce engagements in the …
Death's Head At Lusho
As Army Group North continued to press at the gates of Leningrad, to protect its right flank the German 16th Army and SS Totenkopf Division had been compelled to entrench west of the Pola River. Following fierce engagements in the …
Will the German garrison leave?
On December 12, 1944, the Russian high command ordered that Budapest was to be encircled and crushed. The 2nd and 3rd Ukrainian Fronts were in excellent position to cut off the city. German counterattacks delayed the encirclement of the city …
Two eyes for an eye
“Two eyes for an eye” was the Russian’s motto as the drive for Berlin had begun. Four Russian armies, 4,000 tanks, 22,000 guns and mortars, and over 4,000 aircraft began the drive on the German capital on the night of …
Skrimish in Austria
After passing through Bulgaria and Yugoslavia, the Red Army smashed into Austria. A mixed group of Yugoslavs, Bulgarians and Russians met elements of the German force occupying Austria in a night melee.
Collection Tree
- Squad Leader
- Squad Leader: Wargamers Scenarios